Halo 3: Best graphics on the worst Halo

So Stephanie was kind enough to pick up Halo 3 for me this week. I played it. It was gorgeous to look at initially. But ultimately it kinda sucks.

In Halo 2, the story was convoluted and both over- and under-written. It was confusing and cliched to an embarrassing degree. I figured the nerds just couldn’t pull a story together and whatever plan they might have had got away from them. I forgave them.

But they made millions upon millions of dollars on Halo and Halo 2. Couldn’t they have spent a few hundred thousand bucks on a story developer / writer / screenplay expert for Halo 3? Please? No. No they could not.

To follow the story line in Halo 3 AT ALL, you must know Halo 2 already. To know Halo 2’s story, you must have played it through several times, listening carefully to figure things out and make several big assumptions. But even if you know Halo 2 (and I do), Halo 3 makes little sense and the ending is absolute unmitigated ambiguity.  No closure, and bad writing to boot.

I don’t play the multiplayer much — the weenies on Xbox Live aren’t worth the trouble, especially at $50/year. So that aspect of the game — a huge aspect, I’ll grant you — is lost on me.  From here I’ll play through the “solo” game a couple more times just because some of the graphics are good and the new weapons and vehicles are great. But after that, Halo 3 goes on the shelf. Or out to eBay or something.

Shame on Bungie and Microsoft for continuing to screw this thing up. Lots of potential. Little delivery.

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About @jmproffitt

mission-driven technology manager | media critic // my hat tips (posts) and finger wags (comments) are my own
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